m (→Aden Shahn) Tag: Visual edit |
m (→Aden Shahn) Tag: Visual edit |
||
Line 167: | Line 167: | ||
''Humanoid Stats: ''+2 |
''Humanoid Stats: ''+2 |
||
− | Str (Min 9), +1 Int |
+ | Str (Min 9), +1 Int (Min 12), |
− | +2 Dex (Min 9), +1 Con (Min 9), Min 14 |
+ | +2 Dex (Min 9), +1 Con (Min 9), Cha (Min 14) |
''Languages: ''Goldar, |
''Languages: ''Goldar, |
||
Line 688: | Line 688: | ||
Swimmers |
Swimmers |
||
− | ''Humanoid Stats: ''+2 |
+ | ''Humanoid Stats: ''+2 Str, +1 Int, +3 Con |
− | Str, +1 Int, +3 Con |
||
''Languages: ''Cith |
''Languages: ''Cith |
||
Line 752: | Line 751: | ||
Characteristics: ''Light hair, Light complexion, Dark eyes |
Characteristics: ''Light hair, Light complexion, Dark eyes |
||
− | ''Humanoid Stats: ''+3 |
+ | ''Humanoid Stats: ''+3 Str, Int (Min 15), Wis (Min 12) , Dex (Min 15), +1 Con |
− | Str, Min 15 Int, Min 12 , |
||
− | Min 15 Dex, +1 Con |
||
''Languages: ''Belnarg, |
''Languages: ''Belnarg, |
||
Line 884: | Line 881: | ||
Characteristics:'' Dark hair, Dark eyes, Dark complexion |
Characteristics:'' Dark hair, Dark eyes, Dark complexion |
||
− | ''Humanoid Stats: ''+2 |
+ | ''Humanoid Stats: ''+2 Str, +1 Dex(Min 12), +1 Con |
− | Str, +1 |
||
− | (Min 12), +1 Con |
||
''Languages: ''Belnarg, |
''Languages: ''Belnarg, |
||
Line 1,047: | Line 1,042: | ||
Characteristics: ''Dark hair, Dark eyes, Light complexion, Light Frame |
Characteristics: ''Dark hair, Dark eyes, Light complexion, Light Frame |
||
− | ''Humanoid Stats: ''+5 |
+ | ''Humanoid Stats: ''+5 Int (Min 15), +1 Dex (Min 12) |
− | Int (Min 15), +1 Dex (Min 12) |
||
''Languages: ''Belnarg, |
''Languages: ''Belnarg, |
||
Line 1,233: | Line 1,227: | ||
''Humanoid Stats: ''+2 |
''Humanoid Stats: ''+2 |
||
− | Int (Min 15), +2 , |
+ | Int (Min 15), +2 , +1 Dex (Min 15) |
− | +1 Dex (Min 15) |
||
''Languages: ''Saris |
''Languages: ''Saris |
||
Line 1,322: | Line 1,315: | ||
==== '''Regent''' ==== |
==== '''Regent''' ==== |
||
− | Regent is Bavarin’s equivalent to Angleside’s Dreton. Regent is a relatively remote mountainous |
+ | Regent is Bavarin’s equivalent to Angleside’s Dreton. Regent is a relatively remote mountainous area whose inhabitants focus on naught but the sea and the inevitable death it |
− | area whose inhabitants focus on naught but the sea and the inevitable death it |
||
will deliver. |
will deliver. |
||
Line 1,329: | Line 1,321: | ||
Characteristics: ''Light complexion, Light hair, Light Frame |
Characteristics: ''Light complexion, Light hair, Light Frame |
||
− | ''Humanoid Stats: ''+4 |
+ | ''Humanoid Stats: ''+4 Con<nowiki> </nowiki>(Min 15) |
− | <nowiki> </nowiki>(Min 12) |
||
''Languages: ''Saris |
''Languages: ''Saris |
||
Line 1,381: | Line 1,372: | ||
Characteristics: ''Dark Complexion, Dark Hair, Heavy Frame |
Characteristics: ''Dark Complexion, Dark Hair, Heavy Frame |
||
− | ''Humanoid Stats: ''+2 |
+ | ''Humanoid Stats: ''+2 Str, +1 Int, +2 Dex, +1 Con |
− | Str, +1 Int, +2 Dex, +1 Con |
||
''Languages: ''Saris |
''Languages: ''Saris |
||
Line 1,450: | Line 1,440: | ||
Characteristics: ''Nordic, light frame, good swimmers |
Characteristics: ''Nordic, light frame, good swimmers |
||
− | ''Humanoid Stats: ''+1 |
+ | ''Humanoid Stats: ''+1 Int, +2 Wis , +2 Dex |
− | Int, +2 , |
||
− | +2 Dex |
||
''Languages: ''Ár |
''Languages: ''Ár |
||
Line 1,536: | Line 1,524: | ||
Characteristics: ''Dark hair, light complexion |
Characteristics: ''Dark hair, light complexion |
||
− | ''Humanoid Stats: ''+2 |
+ | ''Humanoid Stats: ''+2 Str (Min 12), Int (Min 12), Wis (Min 14) , Dex (Min 14), +1 Con (Min 10), Cha (Min 14) |
− | Str (Min 12), Min 12 Int, Min 14 , |
||
− | Min 14 Dex, +1 Con (Min 10), Min 14 Cha |
||
''Languages: ''Ár |
''Languages: ''Ár |
||
Line 1,666: | Line 1,652: | ||
Characteristics: ''Red hair, burly, large frame |
Characteristics: ''Red hair, burly, large frame |
||
− | ''Humanoid Stats: ''+2 |
+ | ''Humanoid Stats: ''+2 Str, +2 Int (Min 12) , +3 Con |
− | Str, +2 Int, Min 12 , |
||
− | +3 Con |
||
''Languages: ''Dunnagh, |
''Languages: ''Dunnagh, |
||
Line 1,735: | Line 1,719: | ||
''Red Hair, Slight Frame |
''Red Hair, Slight Frame |
||
− | ''Humanoid Stats: ''+2 |
+ | ''Humanoid Stats: ''+2 Str, +2 Int, Wis (Min 12), +2 Dex, +1 Con, Cha (Min 14) |
− | Str, +2 Int, Min 12 Wis, +2 Dex, +1 Con, Min 14 Cha |
||
''Languages: ''Dunnagh, |
''Languages: ''Dunnagh, |
||
Line 1,806: | Line 1,789: | ||
Characteristics:'' Black hair, Light complexion, Black eyes, Tall |
Characteristics:'' Black hair, Light complexion, Black eyes, Tall |
||
− | ''Humanoid Stats: ''+2 |
+ | ''Humanoid Stats: ''+2 Str, +2 Int (Min 15), +2 ,+1 Dex (Min 15), +1 Con |
− | Str, +2 Int (Min 15), +2 , |
||
− | +1 Dex (Min 15), +1 Con |
||
''Languages: ''Vlamarn, |
''Languages: ''Vlamarn, |
||
Line 1,870: | Line 1,851: | ||
Characteristics:'' Light hair, Light complexion, Heavy frame, Tall'' |
Characteristics:'' Light hair, Light complexion, Heavy frame, Tall'' |
||
− | ''Humanoid Stats: ''+3 |
+ | ''Humanoid Stats: ''+3 Str, -3 |
− | Str, -3 |
||
Int (min 8), +3 Dex, +3 Con |
Int (min 8), +3 Dex, +3 Con |
||
Line 1,982: | Line 1,962: | ||
Characteristics: ''Light hair, Light complexion, Heavy frame |
Characteristics: ''Light hair, Light complexion, Heavy frame |
||
− | ''Humanoid Stats: ''+2 |
+ | ''Humanoid Stats: ''+2 Str, Int (Min 15), +2 Wis(Min 12), Dex (Min 15), +1 Con |
− | Str, Min 15 Int, +2 |
||
− | (Min 12), Min 15 Dex, +1 Con |
||
''Languages: ''Irar, |
''Languages: ''Irar, |
||
Line 2,095: | Line 2,073: | ||
Characteristics: ''Dark Hair, Light complexion, Blue eyes, Heavy frame |
Characteristics: ''Dark Hair, Light complexion, Blue eyes, Heavy frame |
||
− | ''Humanoid Stats: ''+2 |
+ | ''Humanoid Stats: ''+2 Str (Min 9), +1 Int (Min 12) ,+2 Dex (Min 9), +1 Con (Min 9), Cha (Min 14) |
− | Str (Min 9), +1 Int, Min 12 , |
||
− | +2 Dex (Min 9), +1 Con (Min 9), Min 14 Cha |
||
''Languages: ''Goldar, |
''Languages: ''Goldar, |
||
Line 2,160: | Line 2,136: | ||
Characteristics:'' Dark Hair, Dark Complexion, Good swimmers |
Characteristics:'' Dark Hair, Dark Complexion, Good swimmers |
||
− | ''Humanoid Stats: ''+2 |
+ | ''Humanoid Stats: ''+2 Str, +2 Int, +2 Dex, +1 Con |
− | Str, +2 Int, +2 Dex, +1 Con |
||
''Languages: ''Thonarn, |
''Languages: ''Thonarn, |
||
Line 2,245: | Line 2,220: | ||
''Humanoid Stats: ''+2 |
''Humanoid Stats: ''+2 |
||
− | Str, +2 Int, +2 |
+ | Str, +2 Int, +2 (Min 12), +1 Dex, +1 Con |
− | (Min 12), +1 Dex, +1 Con |
||
''Languages: ''Thonarn, |
''Languages: ''Thonarn, |
||
Line 2,322: | Line 2,296: | ||
Characteristics:'' Olive complexion, Dark hair, Good Swimmers |
Characteristics:'' Olive complexion, Dark hair, Good Swimmers |
||
− | ''Humanoid Stats: ''+2 |
+ | ''Humanoid Stats: ''+2 Str, +2 Int, +2 Dex, +1 Con |
− | Str, +2 Int, +2 Dex, +1 Con |
||
''Languages: ''Thonarn, |
''Languages: ''Thonarn, |
||
Line 2,421: | Line 2,394: | ||
Characteristics:'' Dark hair, Dark eyes, Dark complexion, Tall |
Characteristics:'' Dark hair, Dark eyes, Dark complexion, Tall |
||
− | ''Humanoid Stats: ''+2 |
+ | ''Humanoid Stats: ''+2 Str, +1 Int, +2 ,+2 Dex, +1 Con |
− | Str, +1 Int, +2 , |
||
− | +2 Dex, +1 Con |
||
''Languages: ''Vlamarn, |
''Languages: ''Vlamarn, |
||
Line 2,498: | Line 2,469: | ||
Dark hair, Green eyes, Dark complexion, Tall |
Dark hair, Green eyes, Dark complexion, Tall |
||
− | ''Humanoid Stats: ''+1 |
+ | ''Humanoid Stats: ''+1 Str, +3 Int (Min 12), +1 Dex (Min 12), +3 Con |
− | Str, +3 Int (Min 12), +1 Dex (Min 12), +3 Con |
||
''Languages: ''Vlamarn, |
''Languages: ''Vlamarn, |
||
Line 2,522: | Line 2,492: | ||
Characteristics: ''Blue Eyes, Light Complexion, Heavy Frame, Great Swimmers |
Characteristics: ''Blue Eyes, Light Complexion, Heavy Frame, Great Swimmers |
||
− | ''Humanoid Stats: ''+1 |
+ | ''Humanoid Stats: ''+1 Str, +2 Dex, +4 Con |
− | Str, +2 Dex, +4 Con |
||
''Languages: ''Gwmahr, |
''Languages: ''Gwmahr, |
||
Line 2,541: | Line 2,510: | ||
Characteristics: ''Green Eyes, Light Complexion, Light Frame, Good Swimmers |
Characteristics: ''Green Eyes, Light Complexion, Light Frame, Good Swimmers |
||
− | ''Lebben Humanoid Stats: |
+ | ''Lebben Humanoid Stats: +2 Str, +1 Int, +2 Dex, +1 Con'' |
− | ''+2 Str, +1 Int, +2 Dex, +1 Con |
||
{| class="MsoNormalTable" |
{| class="MsoNormalTable" |
Revision as of 14:02, 3 November 2017
The Great Nations
The Great Nations refer to the most civilized lands of Eirethune. Peoples of all of the civilized races live in the Great Nations. There are wars between the Great Nations, but most of the nations remain at peace. Most of the Great Nations have existed for more than 1000 years, long before the cataclysm which destroyed the Ancient Protectorate Houses of Raj Gohn. The strength of each of the Great Nations has been in flux throughout time and now Aden Shahn is poised to be the strongest.
This is just a summary of the various nations and regions of Eirethune, the cities inside them, the religions they follow, the languages they speak, the appearance of the inhabitants, etc. The towns and cities listed are the main fortified structures and organized communities of the various regions. There are many other smaller hamlets or nomadic clans which are not accounted for.
Within each nation, the regions which comprise the nation is discussed. There is also a table for displaying the various sizes of the towns and cities, as well as the religions they follow. If a religion is displayed in bold italics, then that town holds the primary temple to that deity. There are possibly other deities who have shrines in the towns than those listed, but the religions listed have temples and reasonably sized staffs.
The general characteristics of a region’s inhabitants is also given. Included in that list are the languages spoken most commonly in that region. Any language without a parenthesized letter are human languages. (E) refers to elven, (D) to dwarven, (O) to orcish & goblinoid, (½) to gnomish & halfling species. If the elven, dwarven or halfling languages are not specified, then they speak the human tongue of that region.
Humanoid Stats are used if a 3d6 rolling system for each ability is used.
Aden Shahn
Aden Shahn is a land of many cultures which aspires to be the greatest trading empire. Having access to both the South Seas and a large road network , products from all lands can pass through Aden Shahn, bringing great prosperity to the region. There are great plains, forests and hills, and a large protected sea where internal sea trading and fishing is common. There are few resources that Aden Shahn is without.
Crocia
Crocia is the most populated region of Aden Shan. It lies at the north end of the on a fertile peninsula that makes its cities rich in trade. The people of Crocia are hard-working and have strong family ties which keeps them bound to their homeland.
Humanoid Characteristics: Dark hair, Heavy frame
Humanoid Stats: +2 Str, +2 , +2 Con
Languages: Goldar, Ang Thadesh (E), Balladda (D) Jadroar (½), Fang-Homar(O)
Name |
Ruler |
Type |
Population |
Religions |
Lexter |
Baron Ankhnah |
City |
3000 |
Lasipa, Sapayo |
Niemandale |
Duke Rednan |
City |
7500 |
Lasipa, Dagilian |
Branch Haven |
Baron Brook |
City |
2000 |
Apasta |
Dram Rising |
Baron Feardah |
Town |
300 |
Lasipa |
Surrin
Surrin is a shared region between Teldor and Aden Shahn, however, Aden Shan’s capital city lies in Surrin and is protected by several baronies. Surrin is a successful trading region and the capital city shows it. The major difference between the cities and towns of northern (Teldor) and southern (Aden Shahn) Surrin is found in their worship. The people of Surrin are great minstrels and are known throughout the East as such. There are several touring circuses in Aden Shahn & Teldor that are based in Surrin.
Humanoid Characteristics: Dark Hair, Light complexion, Blue eyes, Heavy frame
Humanoid Stats: +2 Str (Min 9), +1 Int (Min 12), +2 Dex (Min 9), +1 Con (Min 9), Cha (Min 14)
Languages: Goldar, Irar, Ang Thadesh (E), Balladda (D), Jadroar (½),Fang-Homar(O)
Name |
Ruler |
Type |
Population |
Religions |
Bredenkham |
King Lahdrin |
6000 |
Apasta, Thakune | |
Polkevin |
Baronet Saemund |
Town |
200 |
Apasta, Thopila |
Bamtie |
Duke Sigismund |
Town |
500 |
Thakune |
Carndred |
Baronet Bargnor |
Town |
300 |
Thakune |
Thangor |
Baronet Rhorvik |
Town |
300 |
Apasta |
The Smothe
The Smothe is an old land whose inhabitants keep much to themselves. The inhabitants of the Smothe have long defied the proximity of Aden Shahn. The outpost that Aden Shahn has in the Smothe is only nominally controlled. There is a fair amount of unrest and emigration to the larger independent city in the Smothe, Katorba.
Humanoid Characteristics: Dark hair, Dark complexion, Light frame
Humanoid Stats: +3 Int (Min 15), +2 Dex (Min 15)
Languages: Goldar, Ang Thadesh (E), Balladda (D), Jadroar (½),Fang-Homar(O)
Name |
Ruler |
Type |
Population |
Religions |
Bontham |
Baron Felayeshahm |
Town |
200 |
Girkahd, Seybok |
The East Smothe
The East Smothe is the more populated version of the Smothe. Its inhabitants are very insular and don’t like strangers much. There is more trade available in the than in its western cousin, but not much. The inhabitants have disdain for Aden Shahn, and many have flown to Katorba in the Smothe as well.
Humanoid Characteristics: Dark hair, Dark complexion, Light frame
Humanoid Stats: +2 Int (Min 15), +2 Dex (Min 15)
Languages: Goldar, Ang Thadesh (E), Balladda (D), Jadroar (½),Fang-Homar(O)
Name |
Ruler |
Type |
Population |
Religions |
Hatchmann |
Baron Rohim |
Town |
300 |
Girkahd, Seybok |
Feanon |
Lord Blaise |
Town |
500 |
Girkahd, Seybok |
Bog’s Head |
Baron Honus |
Town |
300 |
Girkahd, Seybok |
Garlish |
Baron Tehrakh |
Town |
200 |
Girkahd, Seybok |
Osebb
Osebb is the region in Aden Shahn responsible for trading with Udbotsi and the . Naval explorers also come from Osebb’s southern , scouring the coasts of Tatan and beyond for signs of a new cove worthy of settlement.
Humanoid Characteristics: Good swimmers
Humanoid Stats: +1 Str, +1 Int, +3 Dex
Languages: Goldar, Ang Thadesh (E), Balladda (D), Jadroar (½),Fang-Homar(O)
Name |
Ruler |
Type |
Population |
Religions |
Bae Eern |
Baron Domison |
Town |
500 |
Posaniath, Hermax |
Benthous |
Baron Joarn |
Town |
300 |
Posaniath, Manorn |
Ryder Corners |
Baron Mellimar |
Town |
300 |
Hermax, Sapayo |
Angleside
Angleside is arguably the oldest Great Nations. It has traveled The Bryan and the for as long as history is recorded. Its cities have housed many races in relative harmony for a millenium, even though its lands are quite mountainous and wooded.
Angleside
The Angleside is the center of the nation of the same name. The largest and oldest cities lie in this region, and each are quite prosperous even today. There are many sailors in Angleside, but there are just as many woodsmen, tying the population to both land and sea.
Humanoid Characteristics: Brown hair, large frame, mixed complexion
Humanoid Stats: +2 Str, +1 Int (Min 15), +2 Dex (Min 15), +1 Con, +1 Cha (Min 14)
Languages: Cith Isar, Mithe Isar (E), Shaken Nûn (D), Toarus (½), Gwr-Ffadwr (O)
Name |
Ruler |
Type |
Population |
Religions |
Kreenan |
King Jahren I |
4000 |
Seybok, Hramit, Manorn | |
Wainmouth |
Lord Bamtoar |
City |
2000 |
Seybok, Hramit, Manorn |
Callan |
Duke Xeirshah |
Town |
900 |
Seybok, Manorn |
Portmunt |
Baron Bavonar |
Town |
300 |
Hramit, Manorn |
Coten
Coten lies at the southern points of the Mouth of Bryan, as it opens into the . It has long been a sailing and fishing region and its inhabitants know few trades not required by that realm.
Humanoid Characteristics: Dark complexion, Dusty hair, Light Frame, Good Swimmers
Humanoid Stats: +2 Int, +4 Dex
Languages: Cith Isar, Mithe Isar (E), Shaken Nûn (D), Toarus (½),Gwr-Ffadwr (O)
Name |
Ruler |
Type |
Population |
Religions |
Grey Horn |
Baronet Realnore |
Town |
500 |
Manorn, Posaniath |
Dreton
Dreton is the region further east on the southern mainland of Eirethune. It’s mountainous peninsula protrudes far into the , and for that reason, its people are one with the sea. There are horrible gales that blast the coastline and the people are very hardened and insular, focusing their life on the sea and the inevitable death that follows.
Humanoid Characteristics: Dark complexion, Dark Red Hair, Light Frame, Great Swimmers
Humanoid Stats: +2 Str, +1 Int, +3 Con
Languages: Cith Isar, Mithe Isar (E), Shaken Nûn (D), Toarus (½),Gwr-Ffadwr (O)
Name |
Ruler |
Type |
Pop |
Religions |
Watchlock |
Baronet Knipus |
Town |
200 |
Manorn, Ahrahth, Posaniath |
Balmorien
Balmorien is a great nation of many cities and towns, making it the most inhabited nation in all Eirethune. It is a land of a great fertile valley surrounded by a ring of mountains protecting it from the northern wastes and all who lie beyond. For such a large nation, it is relatively insular and for that reason, it does not maintain the same wealth as Aden Shahn, or even Bavarin.
Devnah
Devnah is the land in the southwestern corner of Balmorien. The cities in the plains are similar to their Thearth neighbors, and the cities along the are the greatest trading cities of Balmorien.
Humanoid Characteristics: Light hair, Light complexion, Dark eyes
Humanoid Stats: +3 Str, Int (Min 15), Wis (Min 12) , Dex (Min 15), +1 Con
Languages: Belnarg, Ang Thadesh (E), Adjur Dagh (D), Jadroar (½), Loborahn (O)
Name |
Ruler |
Type |
Population |
Religions |
Waldbaden |
Lord Dierwadt |
Town |
500 |
Mahgmank, Thakune, Hermax |
Hae Mata |
Lord Hermunt |
Town |
300 |
Mahgmank, Thakune |
Bryanende |
Lord Friedbar |
Town |
400 |
Kaelia, Manorn |
Cartain |
Lord Valor |
Town |
300 |
Aluriath, Astoda |
Dreebak |
Lord Walkar |
City |
3000 |
Posaniath, Kaelia |
Rydnak |
Lord Baegaris |
City |
1500 |
Thopila, Thakune |
Thearth
Thearth is the boundary land of mountains and plains on the northern frontier. There are great hunting and mining resources in Thearth which they trade for food and other goods which they cannot produce themselves.
Humanoid Characteristics: Dark hair, Dark eyes, Dark complexion
Humanoid Stats: +2 Str, +1 Dex(Min 12), +1 Con
Languages: Belnarg, Ang Thadesh (E), Adjur Dagh (D), Jadroar (½),Loborahn (O)
Name |
Ruler |
Type |
Population |
Religions |
Sharn Korg |
Lord Trienon |
City |
5000 |
Mahgmank, Sapayo |
Fryhain |
Lord Keller |
Town |
300 |
Mahgmank, Thakune |
Bylawfen |
Lord Feleigon |
City |
3000 |
Thakune, Sapayo |
Bad Ozen |
Lord Mirball |
Town |
300 |
Govord, Hramit |
Shahnburg |
Lord Tankorg |
Town |
500 |
Thakune, Sapayo |
Fryhain |
Lord Keller |
Town |
300 |
Mahgmank, Thakune |
Karitash |
Lord Zempor |
Town |
500 |
Mahgmank, Thakune |
Gast Entun |
Lord Ponndrahd |
City |
2000 |
Thakune, Mata, Thapila |
Roane
Roane governs the eastern boundary of Balmorien, and houses the , Aachnarn. It is very mountainous, but the bazaars of Aachnarn and Poznot offer the region some taste of foreign trade. Some of the greatest wizards in all Eirethune train in Roane’s cities.
Humanoid Characteristics: Dark hair, Dark eyes, Light complexion, Light Frame
Humanoid Stats: +5 Int (Min 15), +1 Dex (Min 12)
Languages: Belnarg, Ang Thadesh (E), Adjur Dagh (D), Jadroar (½), Loborahn (O)
Name |
Ruler |
Type |
Population |
Religions |
Aachnarn |
King Joachim V |
10000 |
Mata, Thakune, Thapila, Hermax | |
Velderwall |
Lord Keirhob |
Town |
300 |
Mata, Thakune |
Aeris Nadden |
Lord Wabishon |
City |
1500 |
Thakune, Govord |
Wiskroyt |
Lord Grieg |
City |
6000 |
Hermax, Govord, Lovaxa |
Dag Mier |
Lord Meirhahn |
Town |
500 |
Latila, Govord, Hramit |
Poznot |
Lord Regnar |
City |
5000 |
Thakune, Latila, Hermax |
Harnak |
Lord Balok |
City |
2000 |
Lovaxa, Thakune |
Kreegar |
Lord Wenkalis |
Town |
500 |
Latila, Govord, Mahgmank |
Bavarin
Bavarin is one of the most peaceful nations in all Eirethune. Except for participating in the Great War against Thang-Gwr and the Ur Lords, Bavarin has been at peace of 500 years. It maintains peace with its neighbors in Angleside, Southland and Aden Shahn, and because of it, Bavarin has been the most prosperous nation in the world. Aden Shahn now surpasses Bavarin’s wealth, but the people of Bavarin are not so much losing wealth, as Aden Shahn is gaining it.
For all of the external peace that lies in Bavarin, there is a fair degree of political in-fighting for control of the wealthy nation. Five years ago, the previous King, Dazah-Nadreen, was ousted because he was found out to be secretly worshipping Seybok. The citizenry of Fathe Nûn would not abide by that and so Lord Bellon, one of the most respected lords of Osahn, was crowned King. Dazah-Nadreen was imprisoned for 3 years, but has been released because of the overwhelming support he has throughout Bavarin. He still maintains a house in Fathe Nûn, but openly lives in Banor.
Bavarin
Bavarin is the home of the Great Nation. This region is divided into the Northern and , which are grand, fertile farming and herding lands. These Marches provide most of the southern continent with the bulk of its food staples due to their fertility and glorious climate. The capital city, Fathe Nûn, lies in Bavarin, and this city is the center of all of the political in-fighting in the nation.
Humanoid Characteristics: Olive complexion, Dark Hair, Light Frame
Humanoid Stats: +2 Int (Min 15), +2 , +1 Dex (Min 15)
Languages: Saris Isar, Mithe Isar (E), Shaken Nûn (D), Toarus (½), Gwr-Ffadwr (O)
Name |
Ruler |
Type |
Population |
Religions |
Fathe Nûn |
King Bellon |
6000 |
Osahn, Thopila | |
Dobrize |
Lord Raydar |
Town |
500 |
Osahn, Thopila, Hadokahn |
Banor |
Baron Danthar |
Town |
300 |
Seybok |
Derrin Dale |
Baron Abcoron |
Town |
200 |
Seybok, Ahrahth |
Regent
Regent is Bavarin’s equivalent to Angleside’s Dreton. Regent is a relatively remote mountainous area whose inhabitants focus on naught but the sea and the inevitable death it will deliver.
Humanoid Characteristics: Light complexion, Light hair, Light Frame
Humanoid Stats: +4 Con (Min 15)
Languages: Saris Isar, Mithe Isar (E), Shaken Nûn (D), Toarus (½),Gwr-Ffadwr (O)
Name |
Ruler |
Type |
Population |
Religions |
Regis Cliff |
Baronet Baris |
Town |
300 |
Ahrahth, Manorn, Posaniath |
The Mote
The Mote had been a breeding ground for the orc and goblin races for many years prior to the Great War. When the Great War swung towards victory for the Great Nations, both Aden Shahn and Bavarin troops cleansed the valley and forests of its orcish inhabitants. There are still orcs and goblins and the like up in the mountains surrounding the valley, but now the Mote has become a land of settlers, tired of the noble houses of Bavarin.
Humanoid Characteristics: Dark Complexion, Dark Hair, Heavy Frame
Humanoid Stats: +2 Str, +1 Int, +2 Dex, +1 Con
Languages: Saris Isar, Goldar, Mithe Isar (E), Shaken Nûn (D), Toarus (½), Gwr-Ffadwr (O)
Name |
Ruler |
Type |
Population |
Religions |
Tatronen |
Baron Kord Horm |
Town |
500 |
Dagilian, Kaelia, Hadokahn, Mata, Thopila |
Calandiren
Calandiren is a nation of inhabitants who are most akin with natural forces. There are more elves of all species in Calandiren than perhaps the rest of the world. Every town and city has representatives from most of the races found in Calandiren, but there are many smaller hamlets that are homogenous to a specific race. The smaller hamlets are very much akin to the tribes of their northern neighbors in Frostmark, as they share a common perspective of [read disdain for] the civilized world. However, almost all of the peoples of Calandiren rose strongly to defend the world during the Great War, and even today, they keep a very close watch on the ancient ruins of the home of Thang-Gwr to make sure that nothing so destructive returns to their lands. There are some segments of the dark elf population which yearn for the return of Thang-Gwr and the ascendancy of the destructive forces he commanded. Most of these segments, however, are quite secretive.
Gelden
Gelden is the seafaring and trading center of Calandiren. All trade which does not come from Frostmark comes through Gelden and so to some extent, Gelden is the most cosmopolitan area of Calandiren.
Humanoid Characteristics: Nordic, light frame, good swimmers
Humanoid Stats: +1 Int, +2 Wis , +2 Dex
Languages: Ár Sylagh, Lireann Sé (E), Gagged Baar (D, ½), Loborahn (O)
Name |
Ruler |
Type |
Population |
Religions |
Bryanmouth |
Lord Llanom |
City |
1500 |
Manorn, Dagilian, Sylvana |
Draboar |
Lord Parvor |
Town |
900 |
Latila, Lasipa, Sylvana |
Lord Falor |
Town |
500 |
Manorn, Sylvana |
Glenhome
Glenhome is the largest region of Calandiren and houses most of the population of the land. The capital city, Glen Ár, is central to Glenhome. The greatest masters of nature live in the woods around Glen Ár and there are grand meetings there where followers of that path travel to those woods.
Humanoid Characteristics: Dark hair, light complexion
Humanoid Stats: +2 Str (Min 12), Int (Min 12), Wis (Min 14) , Dex (Min 14), +1 Con (Min 10), Cha (Min 14)
Languages: Ár Sylagh, Lireann Sé (E), Gagged Baar (D, ½), Loborahn (O)
Name |
Ruler |
Type |
Population |
Religions |
Glen Ár |
King Dannogh |
1500 |
Sylvana, Latila, Dagilian | |
Clearing |
Baronet Garrish |
Town |
500 |
Dagilian, Latila, Sylvana |
Almo |
Baronet Lambard |
Town |
500 |
Latila, Sapahn, Sylvana |
Kellen Wood |
Baron Drendogh |
Town |
500 |
Sylvana |
Farran |
Baronet Fonture |
Town |
500 |
Dagilian, Sapahn, Sylvana |
Frostmark
Frostmark is a barbarian land where small tribes predominate. There are a few towns in the Dunns and East Dunns, but most of the population lives in smaller groups in the mountains or out on the ice. There is quite a bit of raiding between the tribes who live in Frostmark, but there is also great kinship which binds the tribes together. The greatest task for the tribes of Frostmark is to keep the evil Frost Giants of Icereach from invading the south. The tribes of Frostmark join man and good Frost Giant together to continuously raid the northern ices in an attempt to continually disrupt the power of Icereach so it will not have an opportunity to attack the south. Because the warriors of Frostmark spend a portion of their lives raiding the evil Frost Giants, the rest of the world fears them.
The Dunns
The Dunns are quite mountainous and cold. Men, Frost Giants and all variety of dwarves are bound together here to fight in Icereach. Because of the large number of dwarves here, there are some of the greatest armor and weapon smiths here.
Humanoid Characteristics: Red hair, burly, large frame
Humanoid Stats: +2 Str, +2 Int (Min 12) , +3 Con
Languages: Dunnagh, Gagged Baar, Lireann Sé (E), Gagged Baar(D, ½), Loborahn (O)
Name |
Ruler |
Type |
Population |
Religions |
Black Dunn |
King Gwln |
900 |
Govord, Thakune, Dagilian | |
Lord Dwr Am |
Town |
500 |
Dagilian, Thakune, Govord |
The East Dunns
The East Dunns has more wood and valley than its western namesake. For this reason, more elves and humans are present here than dwarves. The towns of the East Dunns trade much with Calandiren, as well as the nomads of Rhorden.
Humanoid Characteristics: Red Hair, Slight Frame
Humanoid Stats: +2 Str, +2 Int, Wis (Min 12), +2 Dex, +1 Con, Cha (Min 14)
Languages: Dunnagh, Gagged Baar, Lireann Sé (E), Gagged Baar(D, ½), Loborahn (O)
Name |
Ruler |
Type |
Population |
Religions |
Mainore |
Lord Perduin |
Town |
900 |
Kaelia, Latila, Thakune |
Batch Moor |
Lord Baxmen |
Town |
500 |
Latila, Thakune, Dagilian |
Kastgor
Kastgor is a very desolate land of fierce fighters who want no part of the rest of the world. People are welcome to come to Kastgor, but only if they decide to remain. The high deserts of Kastgor are difficult to live upon, but there are small nomadic clans that scour them for game, or attempt to find nourishment in them for their sturdy herd animals. The only real city in Kastgor is Nandig, and most people will not find it a welcoming town, even though there are many races represented therein.
Humanoid Characteristics: Black hair, Light complexion, Black eyes, Tall
Humanoid Stats: +2 Str, +2 Int (Min 15), +2 ,+1 Dex (Min 15), +1 Con
Languages: Vlamarn, Ang Thadesh (E), Adjur Dagh (D), Jadroar (½),Loborahn (O)
Name |
Ruler |
Type |
Population |
Religions |
Nandig |
King Hagak |
1500 |
Thadaok, Thakune, Mardank |
Rhorden
Rhorden is a land of nomadic clan-bound peoples. All inhabitants of Rhorden are great riders of bird or horse or other beast of mount. Each clan has its own particular riding animal that it will use. The ability of a person to ride a specific animal determines to which clan they belong. The clans of Rhorden raid each other for food or slaves, but they do not hold grudges or openly war against each other. Even though the clans are mostly independent, they have been known to join with tribes of Frostmark on raids into Icereach to oppose the evil Frost Giants.
The clans of Rhorden mostly live off the land, but they do trade with towns in Frostmark, Calandiren and Balmorien if something vital is needed.
Almost all of the clans of Rhorden are shamanistic, worshipping animal manifestations associated with their clan’s riding mount.
Humanoid Characteristics: Light hair, Light complexion, Heavy frame, Tall
Humanoid Stats: +3 Str, -3 Int (min 8), +3 Dex, +3 Con
Languages: Xolarg, Dunnagh, Gagged Baar, Lireann Sé (E), Gagged Baar(D, ½), Loborahn (O)
Southland
The Southland is a peaceful country that has only been at war when pressed. At times, the navies of the Southland seek out and destroy pirates, but that is the closest to open warfare that this pastoral nation becomes. The Southland is comprised mostly of halflings, gnomes and their hybrid fnomel race. Unlike halflings and gnomes in other parts of Eirethune, everyone in the Southland is a seafarer and a relatively good swimmer. The waters around the Southland are quite warm and fishing is very plentiful. Given their nautical position between the northwestern nations and the southeastern nations, there is a great deal of trade which finds its way into the ports of the Southland. Most of the inhabitants, however, live in very small hamlets across the countryside and coast, and leave the cities to those who care mostly about trade, and not about the beautiful countryside and coast that the Southland possesses.
Humanoid Characteristics: Olive complexion, Dark hair, Short, Stout Frame
Humanoid Stats: +2 Str, +2 Int, +1 Dex, +1 Con
Languages: Toarus, Saris Isar, Cith Isar (E), Shaken Nûn (D), Toarus (½), Gwr-Ffadwr (O)
Name |
Ruler |
Type |
Population |
Religions |
Gale’s Head |
Queen Aeris |
6000 |
Thadoak, Mata, Posaniath | |
Farrish |
Lord Tomrain |
Town |
200 |
Hadokahn, Apasta, Thadoak |
Teldor
Teldor could be much more than it is. There is trade that flows through Teldor, but the tariffs are so high, that many traders seek other routes rather than deal with the laws of this land. There is still some prosperity through trade in Teldor, but most of that wealth is spent on political in-fighting. There have been several civil wars in Teldor between the Barons who serve the Megrakk Dynasty. These wars have caused constant turmoil for centuries. The last time when no Baron of Teldor waged war against another was during the Great War. Centuries before and all of the time since, there was been at least one town or keep under siege.
Azmunth
Azmunth is the heartland of Teldor and home to its capital. Most of the food staples are grown in Azmunth, at least until a warring Baron ravages the land owned by their rival. The trade tariffs in Azmunth are quite restrictive, yet there are still traders who will utilize Teldor’s ports on The Bryan in order to reach points north or south.
Humanoid Characteristics: Light hair, Light complexion, Heavy frame
Humanoid Stats: +2 Str, Int (Min 15), +2 Wis(Min 12), Dex (Min 15), +1 Con
Languages: Irar, Ang Thadesh (E), Balladda (D) Jadroar (½), Fang-Homar(O)
Name |
Ruler |
Type |
Population |
Religions |
Balkmore |
King Megrakk |
3000 |
Palio, Dagilian, Hadokahn | |
Great Azmunth |
Baron Heutar |
Town |
300 |
Hadokahn, Girkahd |
Yardharm |
Baron Vinstore |
Town |
300 |
Lovaxa, Lasipa, Mata, Palio |
Rinarn |
Baron Ivar |
Town |
200 |
Mardank, Hadokahn, Palio, Hadokahn |
Surrin
There is one great city and a few hamlets in Surrin which fall under he supervision of Teldor. The rest are in Aden Shahn. The peoples of Surrin look the same, but the difference in worship between northern and southern Surrin delineate the real division. , however, is as much a successful trading region as its southern partner. The tariffs in Redenkorz are much lower than those found in Azmunth.
The people of Surrin are great minstrels and are known throughout the East as such. There are several touring circuses in Aden Shahn & Teldor that are based in Surrin.
Humanoid Characteristics: Dark Hair, Light complexion, Blue eyes, Heavy frame
Humanoid Stats: +2 Str (Min 9), +1 Int (Min 12) ,+2 Dex (Min 9), +1 Con (Min 9), Cha (Min 14)
Languages: Goldar, Irar, Ang Thadesh (E), Balladda (D) Jadroar (½), Fang-Homar(O)
Name |
Ruler |
Type |
Population |
Religions |
Redenkorz |
Baron Sevard |
City |
2000 |
Hramit |
Udbotsi
Udbotsi is a kingdom of three diverse regions. The Green Cities are quite populous, but mostly independent of direct reign from King Beo-Juhm. In Eastlom, there are many land-owning nobles who swear fealty to the king. In far Tatan, however, smaller Barons attempt to create settlements in a very inhospitable land.
Eastlom
Eastlom is the heartland of Udbotsi where strict feudalism is practiced. Land-owning nobles possess most of the land on which the inhabitants of Eastlom live. The capital city of lies in Eastlom and the towers of the grand can be seen for miles around. Daemore is fairly prosperous as are the nobles who possess land in Eastlom. One other characteristic of Eastlom is that it grows the best barley and hops in all Eirethune. It’s not surprising that Moormar has the best brewery, bar none, in all of the world.
Humanoid Characteristics: Dark Hair, Dark Complexion, Good swimmers
Humanoid Stats: +2 Str, +2 Int, +2 Dex, +1 Con
Languages: Thonarn, Ang Thadesh (E), Balladda (D), Jadroar (½),Fang-Homar(O)
Name |
Ruler |
Type |
Population |
Religions |
Daemore |
King Beo-Juhm |
6000 |
Dagilian, Kaelia | |
Bastwell |
Lord Tang-Hwar |
Town |
900 |
Dagilian, Kaelia, Lasipa |
Moormar |
Lord Fa-Dhing |
Town |
900 |
Dagilian, Lasipa |
Tatan
Tatan is a secluded land in an inhospitable region where the civilized people are quite outnumbered by their enemies. Even with the constant fighting, Tatan is growing both in population and in independence. The people of Tatan are fierce in all matters and have great disdain for subterfuge.
Humanoid Characteristics: Dark hair, Light complexion, Tall, Good swimmers
Humanoid Stats: +2 Str, +2 Int, +2 (Min 12), +1 Dex, +1 Con
Languages: Thonarn, Abbadorin Faz, Ang Thadesh (E), Balladda (D), Jadroar (½),Fang-Homar(O)
Name |
Ruler |
Type |
Population |
Religions |
Vlandrahl |
Lord Aladamaar |
Town |
900 |
Sapayo, Astoda |
Ittrok |
Lord Nordaimen |
Town |
900 |
Sapayo, Astoda |
The Green Cities
The Green Cities region is the bridge between the west and the unknown. Each of the Green Cities pride themselves on trade and adventure, and people from all over Eirethune arrive here for just those purposes.
The laws are very lax in the Green Cities, and the people quite varied. Although only a few religions are mentioned, one can find shrines to almost any deity in Eirethune.
Humanoid Characteristics: Olive complexion, Dark hair, Good Swimmers
Humanoid Stats: +2 Str, +2 Int, +2 Dex, +1 Con
Languages: Thonarn, Ang Thadesh (E), Balladda (D), Jadroar (½),Fang-Homar(O)
Name |
Ruler |
Type |
Population |
Religions |
Haazeal |
Lord Fohnrash |
City |
5000 |
Hermax |
Traymont |
Lord Tomboor |
City |
7000 |
Hermax, Sapayo |
Galazoor |
Lord Lekasch |
City |
5000 |
Hermax |
Vendratti
Vendratti is a land of mountains and desolate plains, quite near the lands of the old House of Kharin Dûn. Even for their relative distance from the rest of the world, Vendratti is fairly open to anyone who would cross into their borders for trade or friendship. The nation is very balkanized with the royalty only having nominal fealty from the peoples in distant parts of their lands. However, when war strikes Vendratti, all of its inhabitants heed the call to arms.
Vendratti is a very old land and was once quite lush a millenia ago, but the land is mostly known for its penchant for researching arcane arts.
Region of Dag
Dag is the prosperous region in Vendratti. There is great mining resources in Dag and trade with Balmorien and even Kastgor is good here. The capital of Vendratti was moved to Dag after the Great War because of the better natural defense that Dag provides and the more plentiful population.
Humanoid Characteristics: Dark hair, Dark eyes, Dark complexion, Tall
Humanoid Stats: +2 Str, +1 Int, +2 ,+2 Dex, +1 Con
Languages: Vlamarn, Ang Thadesh (E), Adjur Dagh (D), Jadroar (½),Loborahn (O)
Name |
Ruler |
Type |
Population |
Religion |
Oaz Krier |
King Abdagat |
1500 |
Govord, Hramit, Hermax | |
Frybak |
Lord Sprinat |
Town |
300 |
Govord, Hramit, Hermax |
Vendratti
The plains of Vendratti are quite desolate now. A millenium ago, they were quite beautiful, but they were ravaged and despoiled by constant warring with the Ûr Lords. The capital was once present here, but now it is only ruins. The people who still live on the plains live in small nomadic clans, travelling from one oasis to another. The clans are quite peaceful with one another, and will often join together if a raiding party from the Lands of the Ûr Lords makes its way here.
The nomads of the Vendratti plains are also where many different arcane cults exist. These small cults do not have many resources, other than their almost innate ability to see beyond the confines of what would normally be considered ‘standard magic’.
Humanoid Characteristics: Dark hair, Green eyes, Dark complexion, Tall
Humanoid Stats: +1 Str, +3 Int (Min 12), +1 Dex (Min 12), +3 Con
Languages: Vlamarn, Abbadorin Faz, Ang Thadesh (E), Adjur Dagh (D), Jadroar (½),Loborahn (O)
West Isles
The West Isles are very mountainous and desolate and the few people that decide to live on these islands are hunters and fisherman only. They care not for the mainland except to acquire goods which they could use to fix their ships, or better hunt, or more easily fish, or the like. The people of the West Isles did fight in the Great War, but only after their own ships were attacked by flying beasts that the Ûr Lords had summoned.
Humanoid Characteristics: Blue Eyes, Light Complexion, Heavy Frame, Great Swimmers
Humanoid Stats: +1 Str, +2 Dex, +4 Con
Languages: Gwmahr, Lireann Sé (E), Gagged Baar(D, ½), Loborahn (O)
Independent Cities
There are a few cities who are not under the jurisdiction of any of the Great Nations. These cities try to stay out of the affairs of the Great Nations, preferring neutrality over conflict. The laws internal to these independent cities vary greatly, however, from being quite strict to undetectable. Almost all of the independent cities have built their wealth through trade.
Lebben Humanoid Characteristics: Green Eyes, Light Complexion, Light Frame, Good Swimmers
Lebben Humanoid Stats: +2 Str, +1 Int, +2 Dex, +1 Con
Name |
Ruler |
Type |
Population |
Religions |
Region |
Katorba |
Lord Beaguine |
City |
6000 |
Seybok |
The Smothe |
Kaddrin |
Lord Dryfuss |
City |
5000 |
Posaniath, Hermax |
Lebben |
Léomar |
Lord Vainom |
City |
6000 |
Posaniath |
Lebben |
Sadav |
Lord Federales |
City |
4000 |
Hermax, Seybok |
Southland |
Ancient Houses of Raj Gohn
The Ancient Houses of Raj Gohn were assembled 1,500 years ago as a coalition of powerful noble families across the world who would serve as protectors of the world. Smaller wars and conflicts could go on, but if the destruction of all civilization was in question, the Raj Gohn would mobilize their power and the world to defeat them. There were 4 main houses and 2 duchies participating in Raj Gohn. During the Great War, all four houses were devastated, primarily through treachery. The 2 duchies, Kazden Dûn and Kharin Dûn remain, however, and are still the most formidable bulwarks against the Ûr Lords that Eirethune has to offer. The duchies are inhabited primarily by dwarves, but there are also humans, gnomes, halflings and elves who man the great defensive structures that exist along the duchies’ borders. The duchies have great keeps where their mages divine to understand when the next attack from the Ûr Lords will take place. The duchies also launch raids into the Lands of the Ûr Lords when the divinations of the duchy mages indicate an attack is advantageous.
Outer Lands
The Outer Lands refer to the uncivilized and desolate lands outside of the Great Nations. In particular, the Outer Lands refer to the Lands of the Ûr Lords and that of Icereach.
Lands of the Ûr Lords
The former is a wild, desolate land filled with various evil races in constant war. The Ûr Lords are archetypes for each of the various races who live in these lands. The Ûr Lords are very powerful mages, fighters, clerics and more, who lead armies into battle after battle for glory and dominion over their own desolate realm. The Ûr Lords also venture out of their realm and attack the civilized world to the west and south, that is when they can pass through the grasp of the duchies of Kazden & Kharin Dûn. However, smaller raids from the Ûr Lords do infrequently occur in Rhorden, Balmorien, Vendratti and Frostmark. These raids are bent on destruction, not conquest, for the civilized world offers nothing of interest to the Ûr Lords, other than knowledge to steal and creatures to destroy.
Icereach
Icereach is an expansive frozen land where the evil Frost Giants dwell under the watchful supervision of the spirit of Thang-Gwr. After the corporeal form of Thang-Gwr was destroyed at the end of the Great War, his minions were able to capture and deliver his soul to a desecrated shrine in the frozen wastes of Icereach. Here his essence was reformed into an ethereal spectre that could manifest limited power on the physical plane. In his spirit form, Thang-Gwr warped the Frost Giants of Icereach and merged their life strains with that of the demons he had such great power over during the Great War. For this perversion of the giant flesh, Thang-Gwr is the most hated creature of the remaining free Frost Giants of the lands south of Icereach. Thang-Gwr’s demonic Frost Giants are slowly growing in number, and much slower than Thang-Gwr would like, because the barbarians of Frostmark and Rhorden constantly make raids on to the ice shelves of Icereach to destroy the demon Frost Giants before they mature. Without this constant vigilance, Thang-Gwr’s growth in power would be unchecked.